Processors are becoming more powerful both in terms of the MIPS and the bandwidth of the data they can handle. They are equipped with most of the peripherals to make them resemble a System on a chip ...
Computer technology has advanced over the last few years and now produces graphic details with clarity in high-definition. There are thousands of games you can enjoy today that feature amazing ...
Evoland was one of those games I had been dying to play ever since it was originally announced. Several people kept telling me that it was a game that I had to play and that it was brilliantly fun.
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. Leveraging players expectations as a core game design ...
I became aware of computers in about 1977-78 when a S100 CP/M system took up weeks of my time with ADVENTUR.COM. I went through 8-bit, 16-bit and everything since with an awareness of what was going ...
Why 8- and 16-bit micros might not be a good option for new applications. What where the advantages of 8- and 16-bit micros? Why new 32-bit micros are funneling into this space. Developers have chosen ...
Modern embedded designs require a wide range of capabilities, including low power support, high performance/throughput, function-rich peripherals, different ...
For a lot of retro gamers, memories of the 8-bit and 16-bit eras of gaming are partially molded by a suite of fantastic Disney games, many of which provided some of the best platforming experiences of ...
1. Multiplying one byte by 256 then ORing it with the low order byte. 2. Bit shift the high byte and OR it with low order byte. Which is faster and is there a better way?
Why should microcontroller (MCU) “bit size” matter to a system designer? After all, developers are looking for an MCU that does the job for a particular application at a reasonable price. Next on the ...