And they've got Oxide from Ashes of Singularity to confirm that. Oxide’s developer “Kollock” wrote that NVIDIA has not fully implemented yet Async Compute in its driver, Oxide is working closely with ...
AMD was ahead of the curve when it put more eggs into the Asynchronous Compute basket, and that hard work is paying off now that we're seeing more and more games and technology demos using the ...
Last week, a report came out suggesting that Pascal may include improved asynchronous compute support. However, Nvidia also claimed asynchronous compute support with Maxwell but that proved to be less ...
AMD has been ahead of the game when it comes to Asynchronous Compute support in their GPU architectures, and now id Software is throwing their weight behind Async Compute when it comes to their ...
[Update] NVIDIA have been in touch to confirm Oxide's most recent comments regarding a software update to add async compute functionality. We'll be keeping an eye on the upcoming display driver's ...
With every new API being launched, developers of all sorts must update their libraries to include support. The same is true for Nvidia which has been limited to DX11 with their GameWorks SDK. This all ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12's performance in a real game. What was meant to be a straightforward performance preview was disrupted by ...
Today Q-Games Engine Technology Director James McLaren held a presentation at CEDEC in Japan, showcasing the innovative tech behind the upcoming PS4 exclusive The Tomorrow Children. Among many ...
Finally, we have a series of tests conducted at various resolutions with async compute enabled and disabled on the R9 Fury X and GTX 980 Ti. At 1080p the GTX 980 Ti suffered massively with async ...
Following claims from developers Oxide that NVIDIA's Maxwell GPUs can't handle asynchronous compute/shading in DirectX 12 applications, and a communtiy-created benchmark which appeared to disprove ...
The debate over asynchronous compute capability between AMD and Nvidia has continued to rage -- we've taken a look at how the research is playing out and what each company is currently offering. When ...
Before wrapping up testing, I wanted to see what kind of an impact asynchronous compute has on performance for this title. Apparently the game heavily leverages this technology but given Nvidia's ...