I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
It's not fully symmetrical, but in classic Command and Conquer, there is still an evenness between the two factions. The GDI's units are generally weaker, but they're also cheaper and faster to build.
If you're ever in the mood for something that's easy to pick up and play, look no further than browser games. While there's a seemingly endless supply of relaxing time-wasters and addictive ...
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