CGMagazine was able to gain some insight into Highguard, and some of the design choices—speaking with two of the design devs.
Gemma Johnson is a Senior Contributor from the United Kingdom who writes guides, lists, and updates. Gemma's passion for video games began in the 90s, growing up with classic titles like Goldeneye, ...
Genies’ Technology Stack Integrated Into Unity Editor Reduces The Time Spent On Character Creation, Rigging, And Modeling, Allowing Developers To Focus On Core Game Design Genies and Unity are ...
Ray is a seasoned writer with seven years of diverse experience spanning several beats, including sports entertainment, traditional entertainment — such as TV shows, films, anime, and K-dramas — ...
Miyamoto brings up his idea of game design at Nintendo after an investor asked about the speech that Miyamoto gives new employees every year. This information comes from articles about the Nintendo ...
From the series’ earliest 2D entries, to Ryu's critically acclaimed foray into 3D, Ninja Gaiden has hacked and slashed its way to the top of the hyper-violent action games genre. And while countless ...
"The problem we see is that, the way to efficiently do free-to-play is to exploit people, or to exploit the psychology of people in a way that is often perpendicular or opposite to core game design." ...
We all have a pretty clear idea in our heads of what a movie director does — they guide the performances of actors, interpret the script, and steer the overall visual style of the film. But “video ...