//extern "C" void initTexture(int width, int height, unsigned char*& d_in, uchar4*& uchar4_d_in, cudaArray*& cu_imageArray); //extern "C" void uchar1_To_uchar4 ...
In this video from the GPU Technology Conference, Ian Buck from Nvidia describes the new Kayla development platform for ARM-based CUDA and OpenGL. “Introducing the Kayla Platform for computing on the ...