The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Staying on track when making a new game is a job in itself, so game developers create a Game Design Document (or a GDD) to record their vision for the project. Compiling one is an artform, yet it’s an ...
It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...