IT之家 3 月 22 日消息,在 2025 年游戏开发者大会(GDC)的 DirectX 年度演讲中,微软推出了 DirectX Raytracing(DXR)1.2 版本,并将其称为“图形技术的下一次进化”。 DirectX Raytracing 1.2 是微软推出的一种图形渲染技术,属于 DirectX 12 的一部分,专门用于实时光线追踪。
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Plenty of news regarding GPUs and the tech behind them has come out of GDC 2025, and Microsoft has now announced an update to DirectX Raytracing (DXR) at its DirectX State of the Union presentation.