In video games, easy is a dirty word, even when it shouldn’t be. There’s something about the word “easy” that rubs some players as condescending, something that we should maybe leave behind—except ...
Creative director Greg Kasavin knew a traditional easy mode wouldn’t fit for his game, “Hades.” The roguelike needed to be difficult, but also accessible. Supergiant Games didn’t want to prevent ...
当前正在显示可能无法访问的结果。
隐藏无法访问的结果