While the world of educational programming and video games is vast, not all offerings are created equal. So how is a parent or teacher to choose? Nadine Levitt, founder of the educational technology ...
Learning at home doesn't have to be stressful or boring (at least not all the time!). Depending on how old your child is, they'll likely have schoolwork to complete while at home, but if you want to ...
When I was a kid, I didn’t like any toys, games, books, or TV shows that tried to “make learning fun.” I wasn’t dumb; I knew when I was being lied to—learning and fun are mutually exclusive. But ...
These days, children are practically born with the ability to use a smartphone and have an immediate understanding of technology from a young age, and 91 percent of children play video games. In this ...
Video games have come to be regarded as valuable educational resources. Through a combination of interactive environments and ...
Parents everywhere grapple with the question of how much “screen time” to allow for their children—and part of the challenge to this question stems from how many apps and games are mindless diversions ...
When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt ...
Last November, Houghton Mifflin Harcourt released “Carmen Sandiego Returns,” the first iPad and iPhone version of the classic game in which players use their geography knowledge to track Carmen and ...
Educational games in chemistry have emerged as a dynamic tool to support and enhance the teaching and learning experience. These interactive approaches integrate digital, online and board game formats ...
It’s harder making educational games than you might think. The market for what are collectively known as learning games was worth $1.8 billion globally in 2013, and it’s expected to grow to over $2.4 ...