Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new whitepaper from ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
We will be adding new, reviewed, and/or adapted games to the list. Check back often and follow Superheroes of Science (@purduesos) on Facebook or Instagram for updates! This lesson utilizes an ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
The SNS Insider report indicates that the Game-Based Learning Market Size was valued at USD 16.35 Billion in 2023, and is expected to reach USD 78.13 Billion by 2031 and grow at a CAGR of 21.6% over ...
The global K-12 game-based learning market is expected to grow at a CAGR of almost 28% through 2021. The rising need to engage students in the learning process to retain skills for a longer duration ...
Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration. K-12 tech innovation news demonstrates how edtech tools like immersive experiences, ...
If you want to improve your aerobic capacity, play full-court basketball, not softball. To improve your analytical skills, learn to play chess or bridge, not Chutes and Ladders. If you really want to ...
Policymakers must work alongside educators and industry leaders to develop high-quality, equitable work-based learning models that bring these opportunities to more students. These are all examples of ...