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And the reception was what he expected.
Skyrim’s lead designer reveals why Starfield missed the mark. A Bethesda veteran's honest take on why the magic was lost.
Highguard developers say they didn’t anticipate such a negative reaction to the game upon it’s reveal, but are confident it ...
Add Yahoo as a preferred source to see more of our stories on Google. Production designer Ben Norman has been working as a designer of reality show challenges for a few years, though never on a ...
Jo Craig (they/them) is a Feature Writer from Scotland and has been in the industry for nearly a decade and finds dissecting Marvel trailers for hours standard practice and still finds time to review, ...
A former Bethesda employee has shared his reasons for why Starfield wasn’t the hit it should’ve been and why he left the ...
Jeff Minter is an indie game designer you may not know, but you should. This collection is like playing an arcade from another dimension. I started with CNET reviewing laptops in 2009. Now I explore ...
The lazy days between Christmas and New Year are usually a time for games, but it does feel like the perfect stretch to hold space, as it were, for “Squid Game” Season 2. Netflix’s pastel neon ...
Palworld devs have revealed they require game designer applicants to submit screenshots of their Steam libraries as part of ...
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