Localization is everywhere. That is because the public can only enjoy entertainment products if they are able to understand them. You cannot enjoy movie if you do not understand what the characters ...
Gamers are angry at the philosophy of Square Enix's 15-year localization director after he shared his thoughts on X.
This piece originally appeared in GameDiscoverCo game discovery newsletter, written by 'how people find your game' expert and GameDiscoverCo founder Simon Carless, and is a regular look at how people ...
Many have pondered why video games coming from Japantake so long to come stateside. Gamers have asked the question, “Why is this taking [insert number of months here]?”, or “It shouldn’t even take ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
GameSpot may get a commission from retail offers. Who Was There: Former Square Enix employees Alexander O. Smith and Joseph Reeder share the process of game localization with the 2009 Penny Arcade ...
SAG-AFTRA announced this week they have introduced new terms for the Independent Interactive Localization Agreement. The agreement is basically a streamlined version of the base terms from the union's ...
Localization projects begin as they would at other companies – with lots of planning. Active Gaming Media decides how many translators they need and then gather as many assets from the publisher as ...
One of Nintendo’s biggest releases in 2015 is the sprawling 100-hour adventure Xenoblade Chronicles X, released earlier this year in Japan. It’s great-looking and fun. That’s not in dispute. The most ...
Posts from this topic will be added to your daily email digest and your homepage feed. is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined ...
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