The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Game art has come a long way since its origin in systems like the Atari VCS. Fully immersive 3D worlds are typical for video games these days, and even 2D style games look better now than ever. If you ...
You might already know that the way we design wireframes, prototypes, or flowcharts has been drastically changed. Now, designers look for smart solutions that can help them scale their thinking and ...
CARY, NC and GREENBELT, MD – April 15, 2010 – Epic Games, Inc., developers of the industry-leading Unreal Engine, and Scaleform® Corporation (Scaleform), the leading provider of Flash®-based ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...
What makes an awesome game? Is it the characters, the plot, the world it’s set in, or just how many weapons you have at your ialoisposal? The games that have stood the test of time never rely on only ...
UI - user interface - and UX, or user experience, are both key aspects of game design that can make or break the enjoyment and consumption of a title for players. Although it may seem like something ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
Stitch turns prompts and reference images into functional, ready-to-export UI designs Stitch turns prompts and reference images into functional, ready-to-export UI designs is a news writer focused ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果