A recent study claims that the use of Microsoft HoloLens can reduce training time by 75% for manufacturing organizations. Dynamics 365 and Microsoft's mixed reality technology also help avoid the ...
The mixed-reality headset is currently out of stock or back-ordered at most retailers, and by 2028, its software won't be supported. Alternatives from Apple or Meta are better bets for now. "Microsoft ...
Microsoft is officially ending production for the HoloLens 2 mixed reality headset, and it doesn't look like there will be a successor in the future. The company has been emailing this information to ...
Microsoft announced to enterprise partners last week that it’s discontinuing its latest AR headset, HoloLens 2, and pulling the plug on support updates at the end of 2027, leaving many to question ...
The operating system update for the mixed-reality headset includes improved 3D annotations in Dynamics 365 Guides. Image: dvoevnore/Adobe Stock Microsoft’s HoloLens 2 will now support Windows 11, ...
It looks like Microsoft’s AR platform HoloLens is being sent to a nice tech farm upstate. The company just announced that it’s discontinuing production of its HoloLens 2 headset, according to ...
Microsoft has discontinued production of the HoloLens 2, apparently ending its love affair with its augmented-reality headset and perhaps the metaverse in general. UploadVR cited a Microsoft ...
Despite the rivalry between China and the US, the Chinese military was recently spotted on a local TV station using Microsoft's HoloLens 2 headsets while training in aircraft maintenance on a warplane ...
is a reporter with five years of experience covering consumer tech releases, EU tech policy, online platforms, and mechanical keyboards. Microsoft has officially announced a new “moving platform” ...
What just happened? Microsoft has ended production of its HoloLens 2 mixed-reality headset and as it stands today, there are no plans for a successor. Could this be the end of the road for HoloLens as ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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