On a warm afternoon last fall, Steven Caron, a technical artist at the video-game company Quixel, stood at the edge of a redwood grove in the Oakland Hills. “Cross your eyes, kind of blur your eyes, ...
TL;DR: Project Shadowglass by Starhelm Studios innovates with real-time 3D pixel art graphics, blending retro 16-bit aesthetics and early 3D visuals. Using a modified Godot engine, it offers immersive ...
The company’s core insight is simple: most people will never open Unity or Unreal Engine, but nearly everyone knows how to shoot and edit a short video. LinearGame believes that this is enough to ...
AI-powered NPCs that don’t need a script could make games—and other worlds—deeply immersive. First, a confession. I only got into playing video games a little over a year ago (I know, I know). A ...
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