How do you best represent the complex New York City subway system on an easy-to-read map? That's a challenge John Tauranac has been working on since the 1970s, when he chaired the MTA's subway map ...
There's something uniquely satisfying about exploring the intricate 2D spaces of games modeled after Metroid and Castlevania. It's a feeling I don't get from any other games: an acute awareness of how ...
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