Paradox’s Imperator: Rome feels like an obligation, a necessary addition of an ancient world strategy game to add to its stable of medieval, renaissance, Victorian, and World War-era historical works.
While Paradox the publisher has expanded its reach and remit over the past decade - from the hooded spell-splashing of Magicka, through the civic-minded megalomania of Cities: Skylines, to the ...
Imperator: Rome feels like a synthesis of all of Paradox Development Studio's previous work. It mixes the setting and certain concepts - such as barbarians - of its spiritual predecessor, Europa ...
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