Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
If you can't pick up the schematic and know (at a moderately high level) what the design is supposed to do and how it is supposed to do it, then you have not really done your job as the designer. The ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...
If you’ve seen images of the infamous double-level airplane seat concept and thought “that’s never going to happen” — maybe think again. Aviation start-up Chaise Longue, the brains behind the ...