One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
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