This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Picture indicating where you’d like to go. You likely thought of pointing, right? That’s why we opted to use a ‘pointing’ method for movement in Myst. When you’re in teleport mode, you can point to ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
The hard-to-find standalone VR headset is getting even more immersive with new games and experiences that support hand tracking. Nobody could have predicted that a year after launch the Oculus Quest ...
Meta has released a new upgrade for the Oculus Quest 2. The social media company which recently dived into the metaverse has rolled out the hand tracking update for its VR wearable. The mixed-reality ...
A good VR experience can make you feel like you could reach out and touch things in the virtual world. You can't of course, but the Oculus Quest is getting you one step closer with full hand tracking ...
I wonder if there will be a greater sense of disconnect with the hand tracking feature. Controllers provide valuable haptic feedback, which adds to the immersive experience. Even the experience of ...
Well here's a pleasant holiday surprise. Hand tracking has been officially released to developers for the Oculus Quest, following up the announcement made back in September that virtual digits would ...
Pebbles Interfaces is the latest in a long line of computer-vision purchases. Personally I think this is bigger than eye-tracking, and I've been experimenting with the Kinect + Leap Motion to do ...