When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance — Khronos™ Group Certifies AMD OpenGL ES 2.0 Technology, Designed for Mobile Phones, Handheld 3D Gaming and GPS ...
On-time Delivery of Four OpenGL ES Specifications also for provide Enhanced 3D in fixed function hardware and safety critical markets August 2, 2005 - SIGGRAPH, Los Angeles, California - The ...
A newer, more capable graphics processor in the Apple iPhone 3G S will likely prompt the App Store to segment into one version for high-performance apps, such as complex games, that will only run on ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
In the world of hardware it is often hard to keep track of changing standards and practices. Usually this happens across different platforms and hardware. However when it happens to Apple on their own ...
World leader in mobile applications processors and graphics hardware to use Futuremark's tools to optimize OpenGL ES 2.0 3D performance Saratoga, California -- May 3, 2007-- Futuremark Corporation, ...
Imagination Technologies has reported that its PowerVR SGX520 graphics processor core has achieved conformance with the Khronos OpenGL ES 2.0 standard. With claims to be one of the smallest 3D ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
[url=http://arstechnica.com/civis/viewtopic.php?p=26452819#p26452819:309ao027 said: gandalfSVG[/url]":309ao027]I hope this makes it to WebGL in the not-too-distant ...