OpenGL ES 3.0向后兼容ES 2.0,它让开发人员在支持硬件规格的要求上更加容易,同时该标准也为移动设备带来了更多桌面版OpenGL 3.3和4.x标准的功能。 其中最重要的就是新的纹理算法带来了更好的纹理压缩表现(包括 ...
作为图形行业的两大API,DirectX、OpenGL一直上演着相爱相杀,当然现在我们又有了Metal、Vulkan等后起之秀,前辈们的压力自然也更大。 时隔整整三年,Khronos Group标准组织终于将OpenGL标准规范从4.5版升级到了4.6版——版本号变化不大,但新东西还是很多的。 OpenGL 4.6 ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...