编者按:SIGGRAPH 2012大会第二天,OpenGL背后的非盈利组织——Khronos Group,宣布推出OpenGL 4.3和移动设备专用的OpenGL ES 3.0标准。 维基百科:OpenGL(全写Open Graphics Library)是个定义了一个跨编程语言、跨平台的编程接口(Application programming interface)的规格,它用于生成二维 ...
【PConline 资讯】在SIGGRAPH 2015图形大会中,OpenGL的缔造者Khronos组织发布了最新的OpenGL ES 3.2。OpenGL ES 3.2引入了桌面版OpenGL的一些新特性,并且整合了Google AEP的规范。OpenGL ES 3.2有可能在安卓M中被引入,未来的不少安卓游戏会支持OpenGL ES 3.2。 OpenGL ES 3.2发布 据悉 ...
OpenGL ES 3.0向后兼容ES 2.0,它让开发人员在支持硬件规格的要求上更加容易,同时该标准也为移动设备带来了更多桌面版OpenGL 3.3和4.x标准的功能。 其中最重要的就是新的纹理算法带来了更好的纹理压缩表现(包括 ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...