Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
While at the BlackBerry Developer Conference this year, Adam and I got to sit in on developer session on how to best make use of OpenGL in BlackBerry devices. During that session one of the games ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
Arstechnica and InsideMacGames write about some OpenGL optimizations which were privately announced at WWDC two weeks ago. According to the articles, the new Mac Pro already incorporates the new multi ...
Just before Christmas Valve said they wouldn't be running their Steam Dev Days conference this year, instead they'd be having a "larger than usual presence at GDC". Looking through GDC's recently ...
OpenGL was praised at GDC this week in a joint panel session featuring Nvidia’s Cass Everitt and John McDonald, AMD’s Graham Sellers and Intel’s Tim Foley. The group claimed that by using OpenGL in ...
ATI Technologies have this morning made a tool available to HEXUS which supposedly improves scores in most OpenGL games when antialiasing is enabled at high resolution. Improvements 'of up to 35%' in ...
Update, December 14, 2018: The latest Steam update has introduced a new feature, Shader Pre-Caching, specifically to improve performance for Vulkan and older OpenGL games. It seems Valve are still ...
HowToGeek on MSN
The Lack of Mac Games Is Apple’s Own Fault
Mac's lack of native games is self-inflicted due to Apple's decisions like dropping OpenGL support. Developers are hesitant ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果
反馈