微软仍在继续改进 Mesa 中的 Gallium3D Direct3D 12 路径,以便在 Windows 上更好地运行 OpenGL。 根据介绍,Mesa D3D12 代码中的最新重要补充就是针对 Windows 的改进 —— 即,实现 OpenGL 着色器存储缓冲区对象(OpenGL Shader Storage Buffer Objects,SSBOs)。SSBOs 用于在 GLSL ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
On-time Delivery of Four OpenGL ES Specifications also for provide Enhanced 3D in fixed function hardware and safety critical markets August 2, 2005 - SIGGRAPH, Los Angeles, California - The ...
“SMAPH-S†is the world’s smallest and most scalable OpenGL ES 2.0 IP core and sets a new benchmark for mobile to high performance computing devices. Tokyo Japan -- November 23, 2009 – Digital ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
A SSBO is a buffer object that is used to store and retrieve data within OpenGL, providing a universal mechanism for both input and output to and from shaders. Another storage option is ACBs, OpenGL ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
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