(映维网Nweon 2022年09月09日)高通的骁龙Spaces XR开发者平台提供了环境和用户理解功能,能够支持开发者打造可感知用户、可与用户智能互动、可适应用户所在室内物理空间的头戴式AR体验,从而帮助社区充分挖掘可穿戴AR的潜力。 延伸阅读:骁龙Spaces XR专栏 ...
据UploadVR报道,Quest OpenXR Unity应用已可同时支持手势追踪及直通(passthrough)功能。 OpenXR是面向VR/AR开发的开放标准API,其由 ...
我们在最近的博客文章《骁龙 Spaces 架构》中,讨论了使用骁龙 Spaces XR 开发平台开发头戴式 AR 体验的功能和优点。此外,还谈到了骁龙 Spaces 的底层基础:OpenXR。 我们推出了面向 Unity 和 Unreal 的 SDK,以及骁龙 Spaces Services 运行时 APK(包含在我们的 SDK 软件包中 ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
近日,Meta 宣布将建议开发者使用 Unity 和 Unreal 引擎的内置 OpenXR 支持,以简化跨平台 VR 应用的开发流程,旨在解决此前开发者对 Meta 集成方案阻碍其他 PCVR 头显兼容性的不满。 在过去,尽管 Meta 一直在推广其 Unity 和 Unreal 集成功能,但开发者发现这些集成主要 ...
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
Unity Technologies has released a new Unity XR Hands Package bringing with it a number of new tweaks and enhancements as well as enabling and tracking with OpenXR. Released as a package for the ...
This year, Khronos Group released the OpenXR 1.0 specification, which saw immediate support from the biggest names in the XR space. Oculus and Microsoft quickly released OpenXR compatible runtimes, ...
2月16日消息,PICO正式支持OpenXR SDK,为开发者提供使用OpenXR API开发VR应用所需的完整资源。据悉,此前开发者为PICO开发VR应用主要使用安卓原生的PICO XR SDK,而现在PICO XR SDK已于1月19日下线,PICO全面推荐开发者们使用OpenXR SDK来开发原生VR应用。 据青亭网了解 ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...