The trust and safety team of social gaming platform Rec Room has seen tremendous results in reducing toxicity over the past 18 months. In this VB Spotlight, dive into the metrics, tools and strategies ...
Gaming experiences can be undermined, even ruined by bad behavior in text chat or forums. In voice chat and in VR, that bad experience is magnified and so much more visceral, so toxicity is amplified.
Rec Room has grown significantly since it first came to prominence on PC VR headsets in 2016. It’s since added a slew of first-party multiplayer games as well as the ability for users to create their ...
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