EDITOR’S NOTE: Every year, hundreds of undergraduates at the University of Delaware dig into research under the guidance of a faculty mentor. Such experiences provided by UD — a nationally recognized ...
The SNS Insider report indicates that the Game-Based Learning Market Size was valued at USD 16.35 Billion in 2023, and is expected to reach USD 78.13 Billion by 2031 and grow at a CAGR of 21.6% over ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
Ready, player one: Virtual learning is here to stay — and it’s leveling up how kids learn in the classroom. Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools ...
TickAttack™ is a fast-paced game designed to teach players ages 8 and up how to avoid tick bites and prevent tick-borne diseases like Lyme disease and Rocky Mountain Spotted Fever. Through mini-games ...
If you want to improve your aerobic capacity, play full-court basketball, not softball. To improve your analytical skills, learn to play chess or bridge, not Chutes and Ladders. If you really want to ...
Handwriting notes in class might seem like an anachronism as smartphones and other digital technology subsume every aspect of learning across schools and universities. But a steady stream of research ...