Inside Darius Marder and Nicholas Becker's experiment to create subjectivity through a point of hearing. At the heart of every filmmaking decision is one question: Where is the audience in ...
Editor’s note: As retail interfaces and systems continue to evolve, the way we design retail experiences to user needs and behaviors is also transforming. In the new series “Stimulating Retail,” join ...
When it comes to drawing players into the world of their game, realistic graphics and intricate simulations are far from the only tools in a developer's arsenal. Sound often plays just as much a part ...
As the only university in the country that offers B.F.A, M.A., and M.F.A degrees in sound design, it would be easy for the Savannah College of Art and Design to simply tout that fact as a selling ...
Contrary to what many people believe, a sound designer does not simply find music for a show. They contribute in big ways making sure everyone's mics are operating properly down to the small tasks ...
In The Legend of Zelda: Tears of the Kingdom, the final boss is placed enticingly within your reach from very early on. You can fight him basically as soon as you finish the tutorial regions. But ...
Ever watched a movie and felt your heart race before a jump scare? Or noticed how a car engine in a game growls just right? That’s sound design at work. It’s not just about adding noise. It’s about ...
Capcom’s Resident Evil series has often masterfully created tension and scares from the sounds you hear while tiptoeing around ominous environments. While the ...