Audio is one of the biggest drivers for keeping audience attention. Simon Wyndham talks about sound design, and why the idea of it begins at a very simple level. In a world where people often watch ...
Inside Darius Marder and Nicholas Becker's experiment to create subjectivity through a point of hearing. At the heart of every filmmaking decision is one question: Where is the audience in ...
In the opening scene of Silent Hill, it’s the first time players finally get to hear the notorious siren. This is probably the sound effect that defined the rest of the Silent Hill franchise and is ...
An immersive gaming world can live or die by its use of sound to draw the player in and create a deeper relationship between action and reaction. Exciting setpieces, world design, character presence, ...
The 2024 Tony Awards will be revealed on Sunday, June 16, and one of the esteemed nominees is sound designer Bray Poor, who is nominated with Will Pickens for “Best Sound Design of a Play” for their ...
Editor’s note: As retail interfaces and systems continue to evolve, the way we design retail experiences to user needs and behaviors is also transforming. In the new series “Stimulating Retail,” join ...
As the only university in the country that offers B.F.A, M.A., and M.F.A degrees in sound design, it would be easy for the Savannah College of Art and Design to simply tout that fact as a selling ...
Capcom’s Resident Evil series has often masterfully created tension and scares from the sounds you hear while tiptoeing around ominous environments. While the ...
In The Legend of Zelda: Tears of the Kingdom, the final boss is placed enticingly within your reach from very early on. You can fight him basically as soon as you finish the tutorial regions. But ...
Contrary to what many people believe, a sound designer does not simply find music for a show. They contribute in big ways making sure everyone's mics are operating properly down to the small tasks ...
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