When we think of Aphex Twin tinkering away in his studio, the image that comes to mind is a man surrounded by a towering array of synths, sequencers, samplers and drum machines. But Richard D. James ...
Ever watched a movie and felt your heart race before a jump scare? Or noticed how a car engine in a game growls just right? That’s sound design at work. It’s not just about adding noise. It’s about ...
In the opening scene of Silent Hill, it’s the first time players finally get to hear the notorious siren. This is probably the sound effect that defined the rest of the Silent Hill franchise and is ...
The wind howls. Tree branches creak. The life of the forest breathes into you. You're immersed in an epic soundscape. The environment feels so real you could touch it, even though you know it’s an ...
All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. Learn more. Ten ...
Editor’s note: As retail interfaces and systems continue to evolve, the way we design retail experiences to user needs and behaviors is also transforming. In the new series “Stimulating Retail,” join ...
In The Legend of Zelda: Tears of the Kingdom, the final boss is placed enticingly within your reach from very early on. You can fight him basically as soon as you finish the tutorial regions. But ...
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