This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
A recent EDN article dealt with a number of programming tips for embedded microcontrollers. One of those tips, using state machines, is a programming approach that is especially useful, yet probably ...
Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
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