A potentially revolutionary way to stream next-gen video games to hardware technically too underpowered to run those titles natively, thin client OnLive might be the best thing to happen to gaming ...
If client system management is an issue, that's a symptom of that problem not being taken seriously (either by IT, or the OS/platform developers not providing adequate tools) - it's not an excuse to ...
Thin clients have evolved from simple terminals into modern endpoints capable of supporting VDI, DaaS, and SaaS workloads. Advances in remote display protocols, cloud services, and x86 hardware have ...
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