There seems to be a disconnect between me and the current discourse surrounding Clair Obscur: Expedition 33. I like the game quite a bit, but although I find it to be a good example of a turn-based ...
Some days, the classic turn-based game formulas just aren't cutting it. Time to consider strategic options is nice, but ample thinking time can miss out on the exciting tension of making split-second ...
Of the topics in constant rotation in role-playing discussions and forums, few have come up as often as turn-based games. The classic gameplay style of many RPGs has contended with more ...
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