在过去的一周中,3D引擎开发商Unity要向部分开发者增收游戏“安装费”的消息,成为了大量游戏行业从业者密切关注的话题。 事件起源于9月12日Unity在官方博客发布的一则公告。Unity称,从2024年1月1日起,使用Unity引擎开发的游戏,如果符合Unity划定的收入和下载 ...
上周,游戏引擎开发商Unity方面宣布自2024年1月1日起使用该引擎开发的游戏,如符合划定的收入和下载量标准,则需根据新增的安装次数每月支付一笔额外的Unity Runtime。随后这一新的收费模式就引发了诸多争议,例如有多家海外游戏工作室发布联名信,宣布将在 ...
时隔一年,游戏引擎供应商Unity推出的Runtime费用政策被宣告废止。 9月12日,Unity宣布,这项根据游戏安装数量计算的“人头费”被即刻废止。与此同时,Unity宣布调整各个版本的收费政策,Pro和Enterprise的订阅价格将上调,而Personal的免费范围将扩大。 2023年 ...
当地时间9月12日,Unity官方博客发布一则公告称,将在2024年1月1日起根据游戏的安装量引入新的“Unity Runtime Fee”。 具体来看,新的收费机制范围涵盖Unity Personal、Plus、Pro以及Enterprise用户,且会触发 Unity Runtime费用的游戏需要同时满足两个条件:一是该游戏在 ...
对于企业而言,基础商业模式的颠覆是一场豪赌。依靠薄利多销的包月收费模式抢占全球过半市场后,Unity终于开始了一轮全新的动作。 美国时间9月12日,Unity宣布了一项极具争议性的调整。在《Unity 收费模式和配套服务更新》一文中官方表示,从 2024 年 1 月起 ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
Unity has made the announcement the entire games industry was waiting for – it has announced that its Unity Runtime Fee has been cancelled, effective immediately, for all game makers. The news was ...
Unity, the company behind the popular game engine of the same name, has officially canceled its runtime fee — a controversial move introduced last year that outraged game developers. In a Unity ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
At the very end of last week, Unity finally revealed its revised plans for the controversial Runtime Fee, which originally intended to charge developers every time their games are installed past ...
Unity recently a controversial set of new terms governing fees for engine users based on the number of times a game was installed. The new terms were received extremely poorly across the gaming ...
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