时隔一年,游戏引擎供应商Unity推出的Runtime费用政策被宣告废止。 9月12日,Unity宣布,这项根据游戏安装数量计算的“人头费”被即刻废止。与此同时,Unity宣布调整各个版本的收费政策,Pro和Enterprise的订阅价格将上调,而Personal的免费范围将扩大。 2023年 ...
上周,游戏引擎开发商Unity方面宣布自2024年1月1日起使用该引擎开发的游戏,如符合划定的收入和下载量标准,则需根据新增的安装次数每月支付一笔额外的Unity Runtime。随后这一新的收费模式就引发了诸多争议,例如有多家海外游戏工作室发布联名信,宣布将在 ...
Unity需要为其持续盈利的承诺埋单,但这一压力间接加诸在了使用它的开发者。 21世纪经济报道记者 蔡姝越 上海报道 在过去的一周中,3D引擎开发商Unity要向部分开发者增收游戏“安装费”的消息,成为了大量游戏行业从业者密切关注的话题。 事件起源于9月12 ...
Unity sent shockwaves through the industry with the introduction of its controversial new pricing scheme, the Unity Runtime Fee, last week. Under the terms of the scheme, first announced last week, ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
TL;DR: As predicted, Unity has changed course on its Unity Runtime Fee after severe backlash from the community and weeks of bad press. It reformulated the maligned monetization plan in a way that ...
Unity now says its per-install runtime fee will only apply to its Unity Pro and Unity Enterprise customers "beginning with the next LTS version of Unity shipping in 2024 and beyond." Last week, the ...
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