A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
A more powerful GPU usually means your games run better, but that's not always the case. The CPU's role in tasks and scheduling can bottleneck performance in some instances. Microsoft has been testing ...
PC gaming's (un)holy trinity of hardware and software vendors will be taking the stage at this year's Game Developers Conference (GDC) to provide more details on what's new in the world of graphics.
AMD is demoing a new technique that promises to run PC games more efficiently, potentially freeing up resources and speeding up rendering times. The technique is called the Work Graphs API, which ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
尽管 DirectX 12 Work Graphs 功能将成为次世代游戏开发的一部分,但它在 PlayStation 6 和下一代 Xbox 主机上不会得到大规模采用,尤其是在跨世代游戏时期。 知名 AMD 爆料人 Kepler L2 在 NeoGAF 论坛上就次世代主机能否支持 DirectX 12 Work Graphs 功能发表了看法。该功能可为 ...
最近AMD的研究人员展示了一项新技术,通过工作图(work graphs)和网格节点(mesh nodes)实现过程化树木生成,将3D渲染树木所需的显存容量大幅降低。 为了展示这一点,AMD研究人员展示了一个只需要51KiB数据,即可生成的3D渲染场景,而如果使用传统几何方法渲染这个 ...
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