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As highlighted by Tom's Hardware, Nvidia quietly removed 32-bit support for one of its proprietary technologies, PhysX, on RTX 5000 series GPUs - a feature that was used in plenty of older titles ...
NVIDIA dropped 32-bit PhysX support in its RTX 50-series GPUs, but it's not as big of a deal as some are making it out to be. Here's what you need to know.
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware. Skip to content Gizmodo.
Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. According to Tom’s ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090.This means games such as Mirror's Edge, Borderlands ...
Nvidia’s RTX 5090, 5080, 5070 Ti and more don’t support PhysX in games, as Nvidia has deprecated the technology. Nvidia’s done with PhysX, it seems. Skip to main content ...
In comparison, the RTX 5090 and RTX 3050 pair had a frame rate of 171fps. No PhysX replacement. Notably, the RTX 5090 retails for approximately $2,000, which is quite costly for a computing component.
Technology always marches forward, but often there are a couple of hobbled lurches backwards at the same time. One of them appears to be Nvidia PhysX, a proprietary graphics technology that was ...
32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest graphics cards.
NVIDIA's RTX 50 series drops 32-bit PhysX support, forcing older games like Borderlands 2 to run physics on the CPU, causing slowdowns.
NVIDIA moderator "Manuel@NVIDIA" posted a matter-of-fact response stating that this was working as intended, and linked to an NVIDIA support page explaining that RTX 50-series cards' CUDA driver ...