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从《XCOM》到《死去活来》:关于UFO和美式游戏的趣事漫谈
【本文由小黑盒作者@hjyx01于11月17日发布,转载请标明出处!】 回合制战术经典游戏《XCOM》的成功,可能是游戏史上最有戏剧性的故事之一: 1990年,MicroProse英国分部的负责人Pete Moreland向朱利安·格洛普(Julian Gollop)提出了一项misson impossible—— “你,做一款 ...
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