Abstract: Convolutional networks are the de-facto standard for analyzing spatio-temporal data such as images, videos, and 3D shapes. Whilst some of this data is naturally dense (e.g., photos), many ...
Abstract: This paper addresses 3D shape recognition. Recent work typically represents a 3D shape as a set of binary variables corresponding to 3D voxels of a uniform 3D grid centered on the shape, and ...
Give this classroom go-to a boost by providing students with a variety of pathways to practice their listening and speaking skills. Many teachers will agree that turn and talk is one of their ...
Collision shapes in my project started behaving erratically since Godot 4.5. Normally, collision shapes would follow the player, camera, or rigid body smoothly. In my case, they're not. For context, I ...
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