Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Gemma Johnson is a Senior Contributor from the United Kingdom who writes guides, lists, and updates. Gemma's passion for video games began in the 90s, growing up with classic titles like Goldeneye, ...
Genies’ Technology Stack Integrated Into Unity Editor Reduces The Time Spent On Character Creation, Rigging, And Modeling, Allowing Developers To Focus On Core Game Design Genies and Unity are ...
Ray is a seasoned writer with seven years of diverse experience spanning several beats, including sports entertainment, traditional entertainment — such as TV shows, films, anime, and K-dramas — ...
Miyamoto brings up his idea of game design at Nintendo after an investor asked about the speech that Miyamoto gives new employees every year. This information comes from articles about the Nintendo ...
"The problem we see is that, the way to efficiently do free-to-play is to exploit people, or to exploit the psychology of people in a way that is often perpendicular or opposite to core game design." ...
Decades before players would ever step foot into Lordran for the first time, FromSoftware would release groundbreaking PS1 titles like King’s Field and Armored Core, with the latter becoming a sort of ...
We all have a pretty clear idea in our heads of what a movie director does — they guide the performances of actors, interpret the script, and steer the overall visual style of the film. But “video ...
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