Abstract: This paper compares two methods of non-uniform ECG sampling: the variable depth decimation (VDD) and the continuous non-uniform sampling (CNU). The VDD algorithm uses the wavelet-based ...
Abstract: In this paper, we propose a novel generalized discrete-time variable gain active disturbance rejection control (DTVGADRC) method for the n-th order discrete-time nonlinear systems. The error ...
Today I brushed off my painting skills and followed a Christmas and winter-themed Bob Ross painting tutorial. The only problem is I'm not a great painter, and to put myself at even more of a ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...