This project contains the basic implementation of a First Person character controller for Godot 4. The code found in player.gd uses vector forces to move the player. You can tweak the values of the ...
Software engineering is the branch of computer science that deals with the design, development, testing, and maintenance of software applications. Software engineers apply engineering principles and ...
Abstract: Trust is one of the crucial factors influencing the performance and safety of human-vehicle co-driving system. The evolution mechanism of human-vehicle trust is studied in this work, and a ...
Abstract: Autonomous navigation controllers were developed for fixed wing unmanned aerial vehicle (UAV) applications using multiobjective genetic programming (GP). We designed four fitness functions ...
Welcome to the Python Learning Roadmap in 30 Days! This project is designed to guide you through a structured 30-day journey to learn the Python programming language from scratch and master its ...
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