In the wake of Dragon Age: The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened. And his explanation is truly ...
“Dragon Age had a high-quality launch and was well reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested. Speaking to investors last ...
A little while ago, I wrote a piece on how Dragon Age: The Veilguard’s disastrous sales ought to rekindle a desire within EA and BioWare to make the once-great RPG series great once again.
During a recent investors call, EA CEO Andrew Wilson talked about how Dragon Age: The Veilguard failed to meet financial expectations and why he believed it didn’t land with fans. Ultimately ...
Electronic Arts (EA) confirmed its lower-than-expected results for its latest quarterly earnings, mainly attributed to a rough start for “Dragon Age: The Veilguard” and “EA Sports FC 25 ...
EA has suggested that Dragon Age: The Veilguard would have performed better as a live-service game. Despite some positive feedback, The Veilguard failed to meet EA's sales expectations by 50%.
EA has released a new financial earnings call for the third quarter of the 2024-25 fiscal year, and in the call, CEO Andrew Wilson expresses what appears to be a theory as to why Dragon Age: The ...
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry would have sold better as a live-service game. This week, EA boss Andrew Wilson ...
Dragon Age: The Veilguard missed sales projections by 50% EA CEO believes it would have done better as a live service game Wilson suggested games need shared world features for broad appeal.
After a decade of anticipation, Dragon Age: The Veilguard arrived in late 2024. Sadly, it was a little underwhelming, the product of a troubled development cycle where EA attempted to make it live ...
Then, there are games like Dragon Age The Veilguard, which had plenty of push from Bioware and EA, but it also had a ton of baggage that was in the public eye, and that was a key reason why it failed.
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