Gincu is a lightweight cross platform 2D game framework and middleware written in C++. The original work was a test work when I was applying a job with a game company. The company requires a simple ...
Review - We often say that games aren’t for everyone, but Egging On through Xbox Game Pass, most emphatically, is not for ...
I can spend my money on something else!
Creative Bloq on MSN

How to use 3D models in concept art

Misa Steinmetz explains how she incorporates 3D techniques into her 2D workflow.
Abstract: Physically-Based-Rendering process and Motion Capture are adopted in this novel film based on the game engine- Unity. This film is mainly about children's problems during their growth, where ...
glTF, also called the GL Transmission Format, it is a runtime asset dilivery format for GL-based applications. It supports common functionalities of 3D applications such as geometry, texture, skin, ...