Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...
ZNetwork on MSNOpinion
The Minneapolis strategy for fighting ICE is worth studying
In Minneapolis, years of robust labor and community organizing set the stage for the fierce pushback against federal ...
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