When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
This template showcases a ReAct agent implemented using LangGraph, works seamlessly with LangGraph Studio. ReAct agents are uncomplicated, prototypical agents that can be flexibly extended to many ...
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