As data bandwidths escalate, the conventional-PCI shared-bus technology is too slow for many high-performance I/O applications. PCI Express promises to extend the life of PCI by providing a low-cost, ...
SEATTLE, April 17, 2002 — The PCI-SIG and the Arapahoe Work Group, consisting of promoter companies Compaq, Dell, Hewlett-Packard Company, IBM, Intel and Microsoft, today announced that the code-named ...
The role the high-bandwidth, low-latency PCI Express (PCIe) interconnect in the IoT space. How PCIe architecture is used in IoT segments such as edge computing, test equipment, embedded/industrial PCs ...
Tested, Integrated IP Reduces Risk, Shortens Time to Market for PCI Express Designers MOUNTAIN VIEW, Calif., August 23, 2004 - Synopsys, Inc. (Nasdaq:SNPS), the world leader in semiconductor design ...
Live Demonstration Showcases High-Bandwidth PCI Express over AdvancedTCA, First Forward/Reverse PCI Express Bridging PLX Technology, Inc. (Nasdaq:PLXT), the leading supplier of standard I/O ...
Last month, attendees at Intel Developer Forum (IDF) got their first up-close look at PCI Express. Intel demoed a new chip based on the technology that some analysts believe will fully develop in 2004 ...
INTEL DEVELOPER FORUM, SAN JOSE, Calif., Sept. 18, 2003 - Intel Corporation today demonstrated its first chips based on PCI Express* technology and provided an update on its roadmap for integrating ...
PCI Express is a technology that consistently makes headlines, with new specifications boasting ever-improving performance regularly appearing in the news. It may come as a surprise, then, to learn ...
PALO ALTO, Calif., May 14 /PRNewswire/ -- Denali Software Inc. and PLDApplications (PLDA) in Provence, France, today announced an agreement to use Denali's PureSpec verification intellectual property ...
Series of global press events showcase VIA K8T890 Series powered motherboards and systems from world’s leading vendors, including live demo of new VIA DualGFX Express technology Taipei, Taiwan, ...
There was once a time when running an intensive 3D game at a resolution of 1600x1200 was wishful thinking. Frame rates were laughable, at best. And what about Anti-aliasing and anisotropic filtering?
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