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Games, and play more generally, are powerful learning tools that encourage new forms of engagement, enable students to ...
Even so, video games aren’t inherently negative. In the 50 years since Atari unleashed Pong on the world, there’s been plenty of research on the effects of video games on our brains, and it ...
The $160 billion industry has a massive carbon footprint, yet climate organizations are increasingly recognizing video games as an avenue for education and impact.
Video games aren't always considered something with the potential for good. In 2019, Gaming Disorder was listed in the 11th Revision of the International Classification of Diseases.
Video games are big business—and are inspiring big plans in Hollywood. In addition to “Minecraft”, cinemas will, in 2025, host “Mortal Kombat 2” and “Five Nights at Freddy’s 2 ...