Check out my favourite code snippets for Unity here and my favourite Unity packages here! Welcome, this tutorial is supposed to be a gentle introduction into writing shaders for Unity. It assumes you ...
Abstract: Exascale computing and its associated increasingly massive amounts of data require increasingly efficient computing platforms; and semiconductor technology is struggling to keep up.
A SystemVerilog implementation of Row-Stationary dataflow based on Eyeriss and Hierarchical Mesh NoC based on the Eyeriss v2 CNN accelerator. This repository contains the SystemVerilog source code ...
Abstract: Being able to build a map of the environment and to simultaneously localize within this map is an essential skill for mobile robots navigating in unknown environments in absence of external ...