Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
It’s been almost 20 years since the original Unity game engine opened up to developers, kickstarting a mission to democratise game development. The industry has come a long way since then, from ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
Cross-platform game engine saw the downside to "novel and controversial" plan. Nice for Unity to back off, but I hope GODOT and other FOSS engines are still rising up in popularity and features.